A multidisciplinary artist working at the intersection of street art, design, technology and urban culture.
My work combines graffiti, industrial objects, lighting, video and projection installations, and asks how everyday materials from the urban environment can be given new meaning. I treat an industrial object as a three-dimensional canvas — a place where material, colour, light and movement meet.
My works explore the meeting between physical and digital space, between raw material and contemporary technology, and between street culture and the world of art and design. Through colour, cuts, lighting and projection I make visual experiences that give new life to familiar objects.
My language is colourful, direct and at times sarcastic. It uses humour and energy to spark curiosity. I want to make work that invites people to stop, look again at their surroundings, and find beauty in unexpected places.
אני אמן רב־תחומי הפועל בצומת שבין אמנות רחוב, עיצוב, טכנולוגיה ותרבות אורבנית.
העשייה שלי משלבת גרפיטי, אובייקטים תעשייתיים, תאורה, וידאו ומיצבי הקרנה, ובוחנת כיצד ניתן לקחת חומרים וחפצים יומיומיים מהמרחב העירוני ולהעניק להם משמעות חדשה. אני מתייחס לאובייקטים תעשייתיים כאל קנבס תלת־ממדי — מקום שבו חומר, צבע, אור ותנועה נפגשים.
השפה האמנותית שלי היא צבעונית, ישירה ולעיתים סרקסטית, ומשלבת הומור, אנרגיה ודימויים שמעוררים סקרנות. אני שואף ליצור עבודות שמזמינות אנשים לעצור, להסתכל מחדש על הסביבה שלהם ולגלות יופי במקומות בלתי צפויים.
After his works were used commercially without permission, MAS972 brought a case that ran for six years. The Magistrate's Court ruled that street art is entitled to the same copyright protection as any other artwork, including when it is created and displayed in public space. The decision was covered widely and is considered a milestone for street art in Israel — establishing the artist working in public space not only as a maker, but as a figure in the legal and cultural argument about urban art.
Commissioned murals across Israel and Europe, gallery work, painted objects and vehicles. Clean lines, a joyful and sarcastic register, and a street agenda: turn neglected structures into something worth looking at. First in Israel to build structured graffiti workshops, in 2001.



















































Five industrial metal barrels. Three shown finished — painted, cut, lit from within. The other two worked on live across the run of the exhibition, so the audience sees the transformation happen rather than only its result. Video and digital media are projected onto the barrels and into the room, so light and movement hold a conversation with the raw steel.
The work takes its cue from street culture and from the possibility of finding beauty and meaning in objects that were abandoned or lost their original purpose.
A collaborative audiovisual installation with projection mapping by FLAYSH — industrial surfaces turned into immersive digital artworks, blending graffiti with projection mapping.
Hand-drawn letterforms and characters are fed into generative systems; what comes back is re-processed and fed in again, indefinitely. An open studio as a live laboratory, with real-time projection and a documented archive of each pass. The project asks where artistic identity sits when a machine is a collaborator.
A performance-recovery device — control unit, electrode array and charging case. Product renders, exploded component layout, specification and comparison sheets, and the retail one-pagers.







A cooling ergonomic relief seat. Developed through to the commercial case: upgrade path from the previous generation, manufacturing and retail costing, margin structure and a development roadmap.














A carved clock-lantern — angels, exposed gearing, hanging lamps — studied as a single object and placed through a range of contemporary interiors, from pale minimal rooms to dark luxury.












An animated series in development. Character bibles, turnarounds, model sheets and props for a full ensemble — Steve, Joey, Chip, Ellie, Tina, Professor Oz, Sam and the rest — each specified down to height, wardrobe and behaviour.















A generative-AI video comic with a developed world and cast — neon-lit, dystopian, scored with its own soundtrack. Around 270 stills and animation clips.
An adult animated comedy created with Eric Loch. Eight episodes written, a finished 17-minute pilot, a 63-page comic adaptation and a browser arcade. The voice cast was designed by the creators and generated with AI.

A photographic series made at night on the streets of Tel Aviv. Doorways, benches, bank lobbies, a green wall. Participants were paid.



















Solar-powered interactive light-and-sound installations that turn public gardens into playable space. Taken to investors and to grant application, with defined game modes.

A platform combining generative AI with VR and AR to build living narrative worlds in real time — turning a prompt into somewhere you can stand.
Founder and head instructor. The first structured graffiti workshops in Israel, running since 2001.
Founded, curated and ran an independent gallery for contemporary art and street culture, 2017–2018.
An independent clothing label joining graffiti, urban identity and commercial visual language.
A product concept for an interactive desk companion combining personality, communication and security.
A concept for a large-scale exhibition bringing street artists together with sculptural objects.
A location-based social app for dog owners, with competitor mapping and a Tel Aviv market survey.
DJ sets and original productions since 2022, and a body of generative music work — including Strong Man Weed, one track rebuilt through roughly thirty genre and language variants, from gabber and hardstyle to ska, western and Arabic.






Globes · Times of Israel · Ynet · Cool Hunting · Global Street Art · Artbeat · Megafon · Hadassah Magazine
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Curator of urban art exhibitions. Gallery-selling artist. Commissioned murals across Israel and Europe.